My first experience with role-playing games was Dungeons & Dragons as a freshman in high school—right in the middle of the Satanic Panic of the 1980s.

I played a 1st-level Wizard with two hit points… who died in the very first session.

That harsh introduction—that life is fleeting, and a character’s life even more so—didn’t drive me away. It pulled me in.

For over 40 years, I’ve been both a player and a Game Master across D&D and other RPG systems. I’ve always been drawn to storytelling, cinematic moments, and creating homebrew content that makes the game more engaging and memorable.

Just as important to me is the table itself. I believe in creating safe, welcoming, and diverse spaces where people can show up as themselves—whether that’s at my home table or anywhere I’m running a game.

That philosophy is what drives this work.

I create third-party content that reflects my sense of humor, supports both new and experienced players and GMs, and focuses on what actually matters at the table—reducing mental load so you can focus on the story and the fun.

Being diagnosed as neurodivergent only a few years ago reshaped how I think about game design. Accessibility and inclusivity aren’t extras—they’re foundational. Good design should make it easier for everyone to play, create, and belong at the table.