My first experience with role-playing games was Dungeons & Dragons as a freshman in high school—right in the middle of the Satanic Panic of the 1980s. I played a 1st-level Wizard with two hit points… who died in the very first session. That harsh introduction—that life is fleeting, and a character’s life even more so—didn’t drive me away. It pulled me in.
For over 40 years, I’ve been both a player and a Game Master across D&D and other RPG systems. I’ve always been drawn to storytelling, cinematic moments, and creating homebrew content that makes the game more engaging and memorable. Just as important to me is the table itself. I believe in creating safe, welcoming, and diverse spaces where people can show up as themselves—whether that’s at my home table or anywhere I’m running a game. That philosophy is what drives this work.
I create third-party content that reflects my sense of humor, supports both new and experienced players, GMs, and focuses on what actually matters at the table—reducing mental load so you can focus on the story and the fun.
Being diagnosed as neurodivergent only a few years ago reshaped how I think about game design. Accessibility and inclusivity aren’t extras—they’re foundational principles in my design strategy. It isa mission of mine to encourage people who have encountered gatekeeping for the TTRPG community to feel seen and accepted. I support the LGBTQIA , women, and, POC communities.
Playing D&D or any other game is for everyone and good design should make it easier for people to play, create, and belong at the table regardless of their identity, age, or gender.
A special thanks to the following people.
Editing of quick reference sheets by Edwina www.thytidingsediting.com
Card-back art by Jackie: https://www.artstation.com/daichidoesart